PoppyOS
Blender add-on

Four weight chores, one Blender panel

Mirror weights on meshes that are not perfectly symmetric, split a bone's weights between two bones, and clean every selected mesh to an engine-friendly influence limit.

Buy now: USD 12 All tools

  • NOMINAL Runs in the Unity editor
  • READY Removal you can undo
Rig Weight Tools on a test mesh: 1538 vertices split between two bones, 737 mirrored, 0 unmatched

What it does

Mirror Weights

Copies weights to the other side by vertex position, so the mesh need not be symmetric. Flips .L/.R, _L/_R and Left/Right names and tells you how many vertices had no partner.

Split Bone Weights

Divides one bone's weights into two groups along X, Y, Z or the bone's own direction, with a hard cut or a crossfade. Weights are divided, never lost.

Clean, limit, normalise

Removes tiny weights, keeps the strongest 4 (adjustable 1-32) and rescales to 1 on every selected mesh. Non-bone mask groups are left alone.

Select Unweighted

Selects vertices with no bone weight so you can fix them before export.

Who it is for

Honest limits

Details

USD 12One-time purchase, paid through Polar. 14-day refund for any reason. Licence. Buy now

Tested in headless Blender 4.2 on Windows, including a test that installs the zip and runs all four tools. Not tried in the normal Blender window, on macOS or Linux, or on other Blender versions. Questions? Support.

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